Extensive Knowledge of C/C++.
Nearly a decade of experience developing high performance software for game consoles.
Comfortable with 3d math (vectors, matrices, and quaternions).
Always looking to learn more and expand in new areas.


Languages: C/C++, C#, Javascript, Python, x86 Assembly
Open Source Projects: WebKit
Platforms: Windows, Mac OSX, Nintendo Switch, Xbox One, Android
Version Control: SVN, Mercurial, Git, Perforce
Tools: Unity3D, Visual Studio, UE4

Work Experience

Software Engineer II
January 2019 – December 2021

Living Room Platform – build and support an application platform that powers the Hulu app across all living room family devices.
Released Platforms: Android TV, Nintendo Switch, Fire TV, Xbox One

Hardsuit Labs
Software Engineer
March 2018 – August 2018

Ported Unreal Engine 3 to Nintendo Switch to facilitate potential game ports.
Developed AI systems and tools to support design team for Vampire the Masquerade: Bloodlines 2.

Nintendo Technology Development
Software Engineer
January 2016 – March 2018

Multimedia playback support for Nintendo Switch.
Developer experience testing for various 1st and 3rd party tools and APIs.
Research and development of software solutions for potential future products or features.

Nintendo Software Technology
Software Engineer II
November 2014 – December 2015

Developed features and bug fixes for Nintendo Web Framework.
Supported 3rd party partners in developing NWF-based applications for Wii U.
Maintained media playback libraries for “Wii U” and “new Nintendo 3DS”.

Software Development Engineer
May 2013 – October 2014

Maintained ongoing support for Dynamics CRM 2011 and 2013.
Triage and fix customer reported bugs and implementing core design changes based on consumer feedback.

Digipen Institute of Technology
Teacher’s Assistant
January 2011 – December 2012

Assisted various math professors with grading.


Digipen Institute of Technology: Redmond, Washington
Bachelor of Science in Computer Science
Real-Time Interactive Simulation
Minor in Mathematics
September 2009 – April 2013
Relevant Coursework:

Linear Algebra
Data Structures
Code Analysis and Optimization
Networking via WinSock
Console Development

GLSL Shader Programming
Graphics Rasterization
Game AI Programming
Python Binding with C++
Handheld Console Development

Community Service

Twelfth Night Productions
Lighting Technician
Non-Profit Community Theater Arts Group
July 2008 – August 2013

Examine equipment and work with limited resources to setup and run the lighting system for a community theater group.
Work under a strict time constraint of 3-4 days to have everything running.

Seattle Lutheran High School Robotics
C/C++ Programming Mentor
F.I.R.S.T. Robotics
December 2009 – February 2015
January 2018 – February 2019

Work with high school students in order to teach them C++.
Six week schedule with work sessions on the weekends for programmers.
Students must be able to program a robot to perform various autonomous tasks.
Students must also learn to work as a team and communicate effectively in order to know exactly what their code needs to do in order to help the drive team.